Game Server: Milliseconds Make Winners
In an FPS game, 50ms latency means the player is behind the opponent. At 150ms, the game becomes unplayable.
Why is dedicated server preferred for game server hosting? Because there's no hypervisor overhead—all resources are dedicated to the game.
Minecraft (Java, 50 players): 6-core @ 3.5+ GHz, 16GB RAM, 250GB NVMe SSD. CS:GO (128-tick, 64 slot): 8-core @ 4.0+ GHz, 32GB RAM, VPN for admin panel. Rust (200 players): 12-core @ 3.8+ GHz, 64GB RAM.
Tick Rate: 64-tick vs 128-tick uses 50% more CPU but 80% higher player satisfaction.
Latency: Istanbul datacenter: 15-25ms for Turkey, Sofia: 30-50ms for Europe. Cloud servers add 5-10ms hypervisor latency + CPU steal time.
Modded Minecraft: FTB/Tekkit uses 3-4x RAM (50 players: 24GB vs 8GB vanilla).
Security: SSL for web panel, VPN tunnel for game traffic, encrypted RCON. DDoS protection mandatory.
EuroVDC game server packages with domain + email managed from single panel. Cost: €120-300/month.